Player docs · Overview
From the first point selection to member collaboration, a complete guide to Dominion's player workflow.
Core workflow
Dominion provides a claim workflow covering area selection, member collaboration, and environment protection:
- Select two corner points to create a 3D claim;
- Check the boundary, size, world, and owner to confirm the selection is not offset;
- Let guests only visit, or add trusted players as members;
- Use permission groups to assign permissions to different members in bulk;
- Control mobs, explosions, fire, and other world behavior with environment flags;
- Set a teleport point, enter/leave messages, a map color, and sub-claims when needed.
Five-minute quick start
1. Open the UI
Run in game:
/dominion
The plugin provides two UIs: ChestUI and Dialog. On first use, choose a UI with these commands:
/dominion ui chest
/dominion ui dialog
/dominion ui default
default restores the ui.default value in plugins/Dominion/config.yml. If Dialog is unavailable, the plugin falls back to ChestUI. This is not a permission failure.
2. Create a claim
The safest workflow is to hold the selection tool and left-click and right-click two blocks in the same world, then run:
/dominion create home
If you only want to protect a small area around your current position, use automatic creation:
/dominion auto_create home
The automatic creation radius is set by the administrator’s auto-create-radius; set it to -1 to disable the feature.
3. Check the result
Stand inside the claim and run:
/dominion info
It shows the claim name, owner, X/Y/Z size, and height range. After confirming, continue with the claim workflow.
The four identities in Dominion
| Identity | Capability | Permission source |
|---|---|---|
| Guest | Bound by the claim’s guest flags; suitable for public visits or default-denied operations | Claim guest permissions |
| Member | A player added to the claim; can have individual member flags | Member configuration, or the member’s permission group |
| Group member | A member added to a group; the group flags become the member’s effective permissions | Permission group configuration |
| Claim owner/admin | Manages the boundary, members, permissions, and claim settings | Ownership, the admin flag, or dominion.admin |
When a member is added, the guest permissions at that time become the initial base; later changes to guest permissions do not automatically overwrite existing members’ personal settings. Once a member joins a permission group, the group’s flags take effect instead of the flags saved on the member page, so it is recommended that each member use one main management method.
Recommended reading order
- Read the claim workflow and settle the boundary and size first;
- Read members and permissions and only open the operations you need;
- Read the two UIs to understand the ChestUI and Dialog entry points;
- Use the player command reference when you need to look up commands.
Common player-side conventions
- Claim names must be unique within the current parent scope; sub-claim names may repeat across different parent claims.
- Points must be selected in the same world; size, minimum height, and maximum height are set by the administrator’s limitation files.
/dominion infoonly queries the claim at your current position; standing in an unclaimed area returns “no claim”.- Teleportation may have a cooldown or delay; moving, canceling, or limitation files can all interrupt a teleport.
- When you encounter “cannot operate”, first confirm whether the current identity is a guest, member, or group member, then check the corresponding flag. Do not judge based only on location.